INNER CODE UNIT · C++

index

asc-community/VulkanAbstractionLayer · VulkanAbstractionLayer/DescriptorBinding.cpp:256

					index = this->AllocateBinding(image.get(), *imageToResolve.SamplerHandle, imageToResolve.View, imageToResolve.Type);
			}
			else
			{
				for (const auto& image : images)
					index = this->AllocateBinding(image.get(), imageToResolve.View, imageToResolve.Type);
			}

			this->descriptorWrites.push_back({
				imageToResolve.Type,
				imageToResolve.Binding,
				uint32_t(index + 1 - images.size()),
				uint32_t(images.size())
			});
		}

		for (const auto& bufferToResolve : this->buffersToResolve)
		{

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