INNER CODE UNIT · TypeScript

preload

art-emini/DuckEngine · src/base/render.ts:16

	public async preload() {}

	/**
	 * @memberof Render
	 * @description Creates objects, put all your Scene.add calls in here, gets after preload
	 * @since 2.0.0
	 */
	public create() {}

	/**
	 * @memberof Render
	 * @description Updates everything in method, gets called **second** in the Game loop
	 * @param {number} deltaTime Time since the last frame
	 * @since 1.0.0-beta
	 */
	public update(deltaTime: number) {}

	/**

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