INNER CODE UNIT · TypeScript
preload
art-emini/DuckEngine · src/base/render.ts:16
public async preload() {}
/**
* @memberof Render
* @description Creates objects, put all your Scene.add calls in here, gets after preload
* @since 2.0.0
*/
public create() {}
/**
* @memberof Render
* @description Updates everything in method, gets called **second** in the Game loop
* @param {number} deltaTime Time since the last frame
* @since 1.0.0-beta
*/
public update(deltaTime: number) {}
/**