INNER CODE UNIT · JavaScript
depthFn
alexlenail/NN-SVG · AlexNet.js:42
let depthFn = (depth) => logDepth ? (Math.log(depth) * depthScale) : (depth * depthScale);
let widthFn = (width) => logWidth ? (Math.log(width) * widthScale) : (width * widthScale);
let convFn = (conv) => logConvSize ? (Math.log(conv) * convScale) : (conv * convScale);
function wf(layer) { return widthFn(layer['width']); }
function hf(layer) { return widthFn(layer['height']); }
var layers = new THREE.Group();
var convs = new THREE.Group();
var pyramids = new THREE.Group();
var sprites = new THREE.Group();
var scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
// var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 100000 );
var camera = new THREE.OrthographicCamera( w / - 2, w / 2, h / 2, h / - 2, -10000000, 10000000 );