INNER CODE UNIT · C
context
acoto87/war1 · src/war1.c:140
WarContext* context = (WarContext*)wm_alloc(sizeof(WarContext));
if (!context)
{
logError("Failed to allocate WarContext!");
wm_allocFree();
SDL_Quit();
return -1;
}
if (!wg_parseCommandLine(context, argc, argv))
{
wm_allocFree();
SDL_Quit();
return -1;
}
if (!wg_initGame(context))
{