INNER CODE UNIT · C
unitType
acoto87/war1 · src/war_ai.c:170
WarUnitType unitType = command->request.unitType;
if (wu_isDudeUnitType(unitType))
{
if (wai_hasUnresolvedTrainRequest(context, command))
{
return false;
}
const WarUnitStats* stats = wu_getUnitStats(unitType);
if (!we_enoughPlayerResources(context, aiPlayer, stats->goldCost, stats->woodCost))
{
// there is not enough resources to create the unit
return false;
}
// check if there is enough food
if (!we_enoughFarmFood(context, aiPlayer))
{