INNER CODE UNIT · C

storage

acoto87/war1 · src/war_ai.c:155

    WarStateStorage* storage = &manager->stateStorage;
    for (s32 i = 0; i < MAX_STATES_PER_TYPE; i++)
    {
        if (storage->occupied[WAR_STATE_TRAIN][i] &&
            storage->train[i].aiCommand == command)
        {
            return true;
        }
    }

    return false;
}

bool wai_tryCreateUnit(WarContext* context, WarPlayerInfo* aiPlayer, WarAICommand* command)
{
    WarUnitType unitType = command->request.unitType;
    if (wu_isDudeUnitType(unitType))
    {

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