INNER CODE UNIT · C
numberOfUnits
acoto87/war1 · src/war_ai.c:262
s32 numberOfUnits = wu_getNumberOfUnitsOfType(context, aiPlayer->index, command->wait.unitType);
if (numberOfUnits >= command->wait.count)
{
command->status = WAR_AI_COMMAND_STATUS_COMPLETED;
return true;
}
return false;
}
bool wai_executeSleepAICommand(WarContext* context, WarPlayerInfo* aiPlayer, WarAICommand* command)
{
NOT_USED(aiPlayer);
command->status = WAR_AI_COMMAND_STATUS_STARTED;
if (context->realTime >= command->sleep.endRealTime)
{
command->status = WAR_AI_COMMAND_STATUS_COMPLETED;