INNER CODE UNIT · C

command

acoto87/war1 · src/war_ai.c:328

        WarAICommand* command = commands->items[i];
        if (!wai_executeAICommand(context, aiPlayer, command))
        {
            updateNext = false;
        }
    }

    return updateNext;
}

void wai_updateAINextCommands(WarContext* context, WarPlayerInfo* aiPlayer)
{
    NOT_USED(context);

    WarAI* ai = aiPlayer->ai;
    assert(ai);

#define isWaitOrSleep(command) ((command)->type == WAR_AI_COMMAND_WAIT || (command)->type == WAR_AI_COMMAND_SLEEP)

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