INNER CODE UNIT · C

ai

acoto87/war1 · src/war_ai.c:36

    WarAI* ai = aiPlayer->ai;
    assert(ai);

    WarAICommand* command = (WarAICommand*)wm_alloc(sizeof(WarAICommand));
    command->id = ++ai->staticCommandId;
    command->type = type;
    command->status = WAR_AI_COMMAND_STATUS_CREATED;

    return command;
}

WarAICommand* wai_createUnitRequest(WarContext* context, WarPlayerInfo* aiPlayer, WarUnitType unitType, s32 count)
{
    WarAICommand* request = wai_createAICommand(context, aiPlayer, WAR_AI_COMMAND_REQUEST);
    request->request.unitType = unitType;
    request->request.count = count;
    return request;
}

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