INNER CODE UNIT · C
action
acoto87/war1 · src/war_actions.c:991
WarUnitAction* action = &unit->actions[i];
action->status = WAR_ACTION_NOT_STARTED;
action->scale = 1.0f;
action->waitEndGameTime = 0;
action->stepIndex = -1;
action->lastActionStep = WAR_ACTION_STEP_NONE;
action->lastSoundStep = WAR_ACTION_STEP_NONE;
}
}
s32 wact_getActionDuration(WarContext* context, WarEntity* entity, WarUnitActionType type)
{
assert(wu_isUnit(entity));
if (type == WAR_ACTION_TYPE_NONE)
return 0;
WarUnitComponent* unit = we_getUnitComponent(context, entity);